![]() Then you have the visual upgrades, which are very impressive and offer so much more than simply seeing the game upscaled to a higher resolution. But hey, if you prefer playing with the original controls (or even motion controls that are similar to Wii release), that’s an option too. ![]() It was the first thing I noticed when playing and, at times, it made Metroid Prime Remastered feel like a completely different game. ![]() Of course, the fact that your weapons will auto lock-on to enemies does mean that the more limited camera control of the original wasn’t always a big problem, but everything feels so much more intuitive this time around and it makes exploration feel so much more natural. It probably sounds a little crazy that the controls weren’t based around that in the first place, but it was something that players had to deal with when the game originally launched back in 2002. One of the most significant improvements is the introduction of dual-stick controls, with the player now able to freely control the camera by using the right stick. “I’ve played plenty of remastered releases that have kept the visual improvements to a minimum outside of a HD upscale, but Metroid Prime Remastered really has gone all-out, with this certainly proving to be no quick and easy cash-in by Nintendo.”īut look, you already know that Metroid Prime is brilliant to play, so let’s focus on the improvements introduced that make it even better than before. The best part of all? Every aspect of the gameplay has stood the test of time, with the game proving just as fun to play now as it was back in 2002. There’s even plenty of additional lore to uncover when scanning objects, giving players who like to learn every detail of the world plenty of nuggets of information that flesh out the narrative experience. If you add to that the fantastic world design that makes each area feel alluring to explore, some clever elements of environmental puzzling, and the satisfying loop of re-visiting previous areas with your new abilities to venture across what were inaccessible areas, there’s plenty to love about Metroid Prime. It makes for a gripping gameplay loop that ensures the action never slows down, with each battle focusing on more than just unloading your weapons upon your enemies. Be warned though: whilst you don’t need to worry about precision when aiming, there is a greater emphasis placed on player position and movement, with Samus having to constantly move out of the way of incoming threats and keep a strategic advantage over foes by zipping across the environment. ![]() The game has an auto-aim system in place when dealing with enemies too, making it easier to keep on top of the action and ensure threats are dealt with. You’ll genuinely feel like you pack a punch with the array of weapon upgrades you continually unlock, with the revamped take on series classics feeling even better in 3D. It helps that the game design is just SO good, with Samus Aran’s varied weaponry and abilities making her a joy to play as. Open exploration where new abilities allow you to reach previously inaccessible areas, plenty of enemies to battle that require varying approaches to take down, epic boss encounters that’ll really push your skills to their limit, an expansive world to explore full of varied sights and biomes – it really has it all, with the whole Metroidvania-style approach feeling just as immersive and entertaining from a first-person perspective. Metroid Prime took the series first-person for the first time, all whilst embracing the hallmarks of the series that made it so alluring to play to begin with. This isn’t just a simple remastered release with a fresh lick of paint though, but instead a refined and improved effort that somehow makes what was already a masterpiece even better to play. Well, it’s finally upon us, with Samus Aran’s iconic debut venture into first-person gameplay now available on the Nintendo Switch. It was one of those open secrets that Nintendo had been sitting on Metroid Prime Remastered, with the game’s arrival rumoured across just about every Nintendo Direct over the last few years.
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